The arena is a 9x9 grid of light and shadow. Your objective is absolute: Protect your King. Terminate the enemy King.
The arena is a 15x11 expanded grid. Your objective is absolute: Protect your King. Terminate the enemy King.
Laser Chess gives you 2 actions per turn, and each action is a Move, a Rotate, or a Fire. Captures (stomps) and Hypercube teleports are special kinds of Move, each capped at once per turn per piece.
Advanced Laser Chess widens the rules to 3 actions per turn, plus the expanded piece roster (Stunner, Beam Splitter, Octagons, Hypergon, Bomb) and beam-splitting geometry. There is no turn-wide special-action cap; each piece instead carries its own once-per-turn capture / teleport / fire limit.
KING
The neural core. If hit by a laser, the link is severed and the game is lost. Can move and capture adjacent units.
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LASER
The primary emitter. Discharges a high-energy beam. One fire allowed per laser per turn.
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TRIANGULAR MIRROR
Tactical reflector. At a diagonal orientation it bends incoming beams 90°; at a cardinal orientation it bounces head-on hits 180° back. Beams that strike the back face destroy it.
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DEFLECTOR
Standard reflection unit. Deflectors mirror incoming beams diagonally across the board.
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STRAIGHT MIRROR
Tactical reflection unit. Reflects beams 180° on axis-match or allows them to pass through.
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BLOCK
Reinforced shielding. Reflects head-on hits but is destroyed by side impacts. Can capture other pieces.
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HYPERCUBE
LC Trans-dimensional unit. Teleports any piece it moves onto to a random location on the board. Randomizes the trajectory of any beam that enters it.
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HYPERGON
ALC Trans-dimensional unit. Teleports any piece it moves onto to a random location on the board. Randomizes the trajectory of any beam that enters it.
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STUNNER
Sub-zero emitter. Temporarily disables any piece hit, preventing it from acting next turn.
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BEAM SPLITTER
Photon divider. A beam striking the tip splits into two ±90° trajectories. A beam returning along either of those paths re-enters a side face and emerges through the tip. Hits to the back face destroy the splitter.
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ONE-WAY MIRROR
Directional filter. Reflects from one side, allows the beam to pass through the other.
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OCTAGON
Multi-faceted shield. Fully or partially mirrored surfaces provide complex reflection angles.
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BOMB
Area denial unit. Detonates when hit by a beam, destroying everything in the adjacent squares.
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PORTAL
A linked pair of gateways — a beam entering one exits the other in the same direction, bending your shots across the board without a mirror.
PRISM
An indestructible splitter that lets the beam pass straight through while throwing a new beam out each side — one shot becomes three.
TRACTOR
An armored mover that swaps places with any piece it reaches, repositioning friend or foe. Absorbs beams and survives.
TELEPORTER
Fires like the laser, but teleports the pieces it hits to a random square instead of destroying it.
CAPTURER
Grabs an enemy piece on contact and jams its mirror, leaving it unable to reflect beams for a while.