The arena is a 9x9 grid of light and shadow. Your objective is absolute: **Protect your King. Terminate the enemy King.**
The arena is a 15x11 expanded grid. Your objective is absolute: **Protect your King. Terminate the enemy King.**
**Laser Chess** gives you **2 actions per turn**, and each action is a **Move**, a **Rotate**, or a **Fire**. Captures (stomps) and Hypercube teleports are special kinds of Move — you can make at most one such special move on any given turn.
**Advanced Laser Chess** widens the rules to **3 actions per turn**, plus the expanded piece roster (Stunner, Beam Splitter, Octagons, Hypergon, Bomb) and beam-splitting geometry. There is no turn-wide special-action cap; each piece instead carries its own once-per-turn capture / teleport / fire limit.
PIECE ROSTER
KING
The neural core. If hit by a laser, the link is severed and the game is lost. Can move and capture adjacent units.
Tactical reflector. At a diagonal orientation it bends incoming beams 90°; at a cardinal orientation it bounces head-on hits 180° back. Beams that strike the back face destroy it.
Photon divider. A beam striking the tip splits into two ±90° trajectories. A beam returning along either of those paths re-enters a side face and emerges through the tip. Hits to the back face destroy the splitter.